Florida Roundnet.

The Official Spikeball Roundnet Organization for the State of Florida.

Who We Are

Florida Roundnet is one of the fastest-growing roundnet communities in the world. Whether you are brand new to the sport, a seasoned veteran or a fan, we hope to see you at a tournamant soon!


Our Purpose

Grow. We desire to grow the sport of Roundnet while also growing individuals in skill and character.

Community. Community is created by connecting players together and providing an opportunity to compete against each other.

What is roundnet?

Roundnet is the sport popularized by Spikeball Inc. You may have heard of the sport referred to as Spikeball, but that is merely the company who makes the product on which roundnet is played! This short page from USA Roundnet shows the basic rules of roundnet, or check out Spikeball’s official tournament rules here.

Connect with us!

Social Media

Discord

Join our Discord to find a game near you!

This is the best way to get conencted.

Florida Roundnet

Instagram

Follow us for announcements, pictures,

rankings and more!

@flroundnet

Facebook

Find us on Facebook for updates and photos!

Florida Roundnet

Get stoked for 2022!

Tournaments

What Are Tournaments?

    Tournaments are the #1 best way to take your next step at involvement in the sport, whether as a player or a spectator!

What To Expect

  • High Energy
  • Full Day of Roundnet
  • Snacks and Water for Players
  • Hub Stop vs. Major

  • Hub Stop: Three+ divisions
  • Hub Stop: Fun and laid back
  • Majors: Four+ divisions
  • Majors: Added competitive features
  • Majors: All-around high quality
  • Which one should I come to?

      Short answer, both! But if you’re a player trying to move up in divisions, check out the details of each division below. To register for an upcoming tournament, head to fwango.io!

    3.0 Overview

    This player is probably starting to attend pick-up games and tournaments regularly to play against and learn from higher level players. This player is starting to display consistency in the skills they're building.

    3.0 Rules

    This player understands basic tournament rules such as serving rotation, pockets versus rims, and scorekeeping. This player might be starting to understand and implement the soft-touch rule (or consecutive touch rule).

    3.0 Serving

    This player is able to land medium-paced serves. They might be starting to use a side step before their serve or a cheeky drop serve, but generally aren’t landing these serves consistently.

    3.0 Serve Receive

    This player understands how to adjust their positioning based on the server’s side step and wind-up. When receiving a standard serve, they are able to control their serve receive most of the time, but might error every so often.

    3.0 Setting

    This player is still developing setting consistency and precision, but they are able to see where a set needs to go and deliver the set in that direction. When a defensive touch is within ten feet of the net, they are generally able to deliver a good recovery set that their teammate can land on the net.

    3.0 Finishing

    When a player in this division receives a good set, they are able to land the ball on the net. This player is starting to hit with power or hit a cheeky little drop shot. Their finishes are more controlled and consistent but often without regard of the defenders’ positioning.

    3.0 Defense

    This player is starting to predict the path of the ball based on the set. They are able to control some defensive touches and run down a high ball. However, this player might struggle to successfully land the ball back on the net from far away.

    4.0 Overview

    This player is probably starting to attend pick-up games and tournaments regularly to play against and learn from higher level players. This player is starting to display consistency in the skills they're building.

    4.0 Rules

    This player understands basic tournament rules such as serving rotation, pockets versus rims, and scorekeeping. This player might be starting to understand and implement the soft-touch rule (or consecutive touch rule).

    4.0 Serving

    This player is able to land medium-paced serves. They might be starting to use a side step before their serve or a cheeky drop serve, but generally aren’t landing these serves consistently.

    4.0 Serve Receive

    This player understands how to adjust their positioning based on the server’s side step and wind-up. When receiving a standard serve, they are able to control their serve receive most of the time, but might error every so often.

    4.0 Setting

    This player is still developing setting consistency and precision, but they are able to see where a set needs to go and deliver the set in that direction. When a defensive touch is within ten feet of the net, they are generally able to deliver a good recovery set that their teammate can land on the net.

    4.0 Finishing

    When a player in this division receives a good set, they are able to land the ball on the net. This player is starting to hit with power or hit a cheeky little drop shot. Their finishes are more controlled and consistent but often without regard of the defenders’ positioning.

    4.0 Defense

    This player is starting to predict the path of the ball based on the set. They are able to control some defensive touches and run down a high ball. However, this player might struggle to successfully land the ball back on the net from far away.

    4.5 Overview

    This player has played a lot of roundnet and is starting to implement the the skills required in pro-level matches. This player is becoming highly competitive and probably plays with others in organized pick-up games, leagues, and tournaments fairly regularly. They’re building the ability to know other players’ strengths and weaknesses and are actively working to improve their skills as dedicated roundnet athletes.

    4.5 Rules

    This player understands and implements the more complex tournament rules such as the soft-touch (or consecutive touch), carries, and pockets on serves.

    4.5 Serving

    This player no longer relies on one strong serve but has two, three, or more serves in their arsenal or in the works. They serve with more speed and spin than 4.0 players and below. This player is able to notice their opponents strengths and weaknesses and base their serving strategy around attacking those weaknesses.

    4.5 Serve Receive

    Standard amounts of spin no longer phase this player when they’re receiving a serve. This player can shuffle side-to-side to react to various serves, and their serve receive errors are rare. Most of the time, this player is able to get a weak touch or better on most high-level serves.

    4.5 Ball Control & Setting

    From within the serving circle, this player is able to consistently set within six inches of the rim and deliver a good set, even with the added challenge of the no-hit-zone. As a setter, this player is starting to notice defensive positioning and set the ball for their teammate to finish away from the defenders. Additionally, this player’s ball control allows them to get the ball back toward the net with their defensive touches and have a strong shot at completing defensive plays.

    4.5 Finishing

    This player understands and implements successful hitting strategies with the no-hit-zone. With a good set, they are able to read the defense and hit the ball away from them. This player keeps their hitting unpredictable for the defenders by mixing in a variety of shots including powerful hits over the defense, pull shots past the defense, bowlers or push shots, drop shots, backhand flicks, and more. Errors are limited, but every once in a while, the ball hits the rim or an unwanted pocket.

    4.5 Defense

    This player works together with their teammate to take away as much space as possible and generate defensive touches. They understand multiple defensive strategies and how to adjust to their opponents’ patterns. This player is developing quicker reaction times and occasionally creating out-of-system defensive opportunities.

    5.0 Overview

    This player can hold their own amongst the best roundnet athletes out there. This player is capable of all aspects of the game. Errors are minimal, but they are able to capitalize when the opposing team makes an error. This player is starting to show their unique abilities to separate themselves from the pack. This player is not only able to serve at a high level, but be an all-around great roundnet player.

    5.0 Serving

    This player creates and displays their own footwork and serving styles that put generic serves to shame. They have perfected the deadly duo of serving a variety of consistent serves and disguising their wind-up, which results in an embarrassing ace-fest for anyone who isn’t fully prepared to receive this level of serves.

    5.0 Serve Receive

    This player is able to instantaneously react and adjust to serves that sling left, right, straight, or gently drop right past the rim. They should be able to make a playable touch that gives their team the advantage to win the point with their hit.

    5.0 Ball Control & Setting

    From within the serving circle, this player can complete a basic set as second nature. They are more focused on diving recovery sets than not making a mistake.

    5.0 Finishing

    Hitting errors from this player are almost unheard of. Therefore, finishes are expected to be put away cleanly the majority of the time. This player is able to win the point with a traditional dominant-handed hit, but they’re also able to consistently hit a variety of shots including powerful hits over the defense, pull shots past the defense, bowlers or push shots, drop shots, backhand flicks, and more.

    5.0 Defense

    Although defensive touches are limited at this level, this player understands how to put themselves in the best position to get a defensive play against a variety of players and hitting styles. This player adjusts their defensive strategies each game based on the opposing team’s patterns, and they’re always ready to make a last-millisecond adjustment to lay out and get a touch. When this player creates an opportunity, they finish it.

    5.5 Overview

    Gold division is a qualification-only division appearing at Major tournaments and the State Championship. Players qualify to compete in the Gold division by 1) Having active Spikeball Premier status, 2) Having qualified for a comparable division with a different local roundnet organization (like TASR’s Gold division), or 3) Finishing top 5 teams in Expert division at a Major tournament. A player does not have to be a Florida resident to compete in the Gold division. Once a player has qualified for the Gold division, he/she can not play in a lower open division unless approved by the tournament director.

    6.0 Overview

    Florida Elite is a qualification-only division appearing only at the State Championship. This division is the best of the best in Florida, the top 8 teams in the state. Players qualify for this division by finishing top 3 at a Major tournament. A player cannot qualify for Florida Elite by placing top 2 with a player who has already qualified. If the 1st place team at a Major has already qualified for Elite, then the 2nd and 3rd place teams will qualify. However, if both the 1st and 2nd place teams have already qualified, then only the 3rd place team will qualify. If by the end of Major #3, there are not 8 teams that have accepted a bid into Florida Elite, then the remaining open slots will be filled by players who have accumulated the most points throughout the Majors. This point system will be determined by the Rankings Committee and will disclosed at a later date. A player does not have to be a Florida resident to compete in the Florida Elite division; however, the same qualification requirements apply (meaning that player must attend a Major).

    6.0 Perks

    Florida Elite As explained above, Florida Elite is a qualification-only division at the State Championships at the end of the season. However, that is only a hint at what Florida Elite really is! Think of Florida Elite as a prestigious club, a group of professionals, the best of the best. Qualifying for Florida Elite means that you are the best out there. These players can be looked up to as representatives of our community and the top 16 players in Florida! Players earn status in this club for one year, having to prequalify the next year. Florida Elite comes with benefits as well!
  • Florida Elite merch
  • Half off registration to Majors in 2023
  • Sponsorship opportunities
  • First bid to represent Florida at any future club vs. club events
  • Coed 3.0 Overview

    Coed 3.0 is for any players whose skill level does not surpass 4.5. Both the male and female partner should be at a skill level comparable to the Open 4.0 qualifications or below. Coed 3.0 is for players still looking to improve their game, but also are just looking for a super fun time playing coed!

    Coed 4.5 Overview

    Coed 4.5 is for any players whose skill level is 4.5 or above. Both players do not need to be at a 4.5 level for them to participate in Coed 4.5, but at least one player should. All Gold division qualified players must play in Coed 4.5 (Advanced).

    Hubs

    A Florida Hub is a geographic area where roundnet is alive and well! We organize hubs mostly by city, and they are the best way to connect with local players, learn from experienced players, and meet some of your new best friends! Each Hub consists of a welcoming community formed by beginners and experts alike.

    We have six Hubs in Florida. There are Hubs in Orlando, Tallahassee, Gainesville, West Palm Beach, Jacksonville and Tampa.

    Get connected through Discord! Want to join our Discord and find your Hub? Click Here

    Find a pick-up game this week! Most hubs have very consistent pickup games. Get out there and play!

    No hub in your area? Reach out to us to start your own! We'll help you through the whole process.

    Wanna get playing?

    Find your hub!

    Gainesville Hub Leader

    Sam Martocci

    Pickup on Fridays at Flavet Field from 5-7pm.

    Orlando Hub Leader

    Christian Hill

    Pickup on Saturdays from 10:30am-1pm at 2451 N Dean Rd Orlando, FL 32817.

    West Palm Beach Hub Leader

    Dylan East

    Pickup from 10am-2pm during the summer time at 5110 117th Ct N Palm Beach Gardens, FL 33418.

    Jacksonville Hub Leader

    Alex Cook

    Pickup on Sundays from 2-5pm at 2514 S Beach Pkwy Jacksonville Beach, FL 32250.

    Tampa Hub Leader

    Sam Randall

    Pickup on Mondays from 4-7pm at 701 Bayshore Dr NE Saint Petersburg, FL 33701.

    Tallahassee Hub Leader

    Brian Dyer

    Pickup on Saturdays from 2-4pm at 1001 W Saint Augustine St Tallahassee, FL 32306

    Want to know more?

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    Team

    Our Team

    Dom Orlando

    Founder and Owner dom@flroundnet.com

    Nick Griffith

    Director of Operations nick@flroundnet.com

    Dylan East

    Director of Marketing dylan@flroundnet.com

    Zach Tewey

    Statistics and Rankings Coordinator zach@flroundnet.com

    This could be you

    Tournament photos

    Fl Roundnet King

    Post-Tourney

    gotta go

    teamwork